Class AnimationInputSettings
Regroups all the information required to record an Animation from a given gameObject.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Recorder.Input
Syntax
public class AnimationInputSettings : RecorderInputSettings
Fields
recursive
If true, all the gameObject hierarchy will be recorded.
Declaration
public bool recursive
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
gameObject
The gameObject to record from.
Declaration
public GameObject gameObject { get; set; }
Property Value
Type | Description |
---|---|
GameObject |
Methods
AddComponentToRecord(Type)
Add a component to record from.
Declaration
public void AddComponentToRecord(Type componentType)
Parameters
Type | Name | Description |
---|---|---|
Type | componentType | The type of the Component |