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    Class RecorderWindow

    Main window class of the Unity Recorder. It can be accessed from an Editor script to show the Recorder Window and eventually Start and Stop the recording using current settings. Recorder settings are saved in Library/Recorder/recorder.pref

    Inheritance
    System.Object
    RecorderWindow
    Namespace: UnityEditor.Recorder
    Syntax
    public class RecorderWindow : EditorWindow

    Methods

    IsRecording()

    Used to get the current state of the recording.

    Declaration
    public bool IsRecording()
    Returns
    Type Description
    System.Boolean

    True if the Recorder is started or being started. False otherwise.

    StartRecording()

    Used to Start the recording with current settings. If not already the case, the Editor will also switch to PlayMode.

    Declaration
    public void StartRecording()

    StopRecording()

    Used to Stop current recordings if any. Exiting PlayMode while the Recorder is recording will automatically Stop the recorder.

    Declaration
    public void StopRecording()
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