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    Class Options

    Options class for the Recorder

    Inheritance
    System.Object
    Options
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.Recorder
    Syntax
    public static class Options

    Properties

    showLegacyRecorders

    If true, legacy recorders will be displayed in the "Add New Recorder" menu. Legacy recorders are deprecated and will be removed from the Unity Recorder in future releases.

    Declaration
    public static bool showLegacyRecorders { get; set; }
    Property Value
    Type Description
    System.Boolean

    showRecorderGameObject

    The recoder uses a "Unity-Recorder" GameObject to store Scene references and manage recording sessions. If true, this GameObject will be visible in the Scene Hierarchy.

    Declaration
    public static bool showRecorderGameObject { get; set; }
    Property Value
    Type Description
    System.Boolean

    verboseMode

    If true, the recorder will log additional recording steps into the Console.

    Declaration
    public static bool verboseMode { get; set; }
    Property Value
    Type Description
    System.Boolean
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